At the end of each level, players are awarded a grade that depends on their final score among other factors such as not dying, and accuracy of shots. If one or both players die, points from their overall scores can be spent to continue playing. Players can also build up a combo meter by killing mutants to receive a score, with further points gained by performing head shots, shooting bonus pickup, saving civilians and attaining multiple kills without missing a shot. The story mode can be played solo or with another human player, with one weapon or dual-wielding controls, once the option is unlocked. The player can point the reticle near the edge of the screen to move the camera angle slightly in that direction, allowing a further field of view known as "Danger Cam". Like previous games in the House of the Dead series, Overkill is a rail shooter, with the character moving along a predetermined path, and the shooting element under player control by pointing the Wii Remote at the screen, moving the aiming reticle. It includes the original shooting mechanics as an option. A mobile version, The Lost Reels was released on iOS and Android devices in 2013.Īn alternate version, The Typing of The Dead: Overkill, was released for Microsoft Windows in 2013, replacing the game's shooting gameplay with keyboard typing mechanics from 1999's The Typing of the Dead. An Extended Cut edition for PlayStation 3, compatible with the PlayStation Move accessory, was released in 2011. It is a spin-off of The House of the Dead series, a non-canonical prequel to the original game chronologically and the first in the series to be released solely on a home console. The House of the Dead: Overkill is a rail shooter light gun game developed by Headstrong Games and published by Sega for the Wii in 2009.
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